#include "Events.h"
#include "EventDispatcher.h"

using namespace neiderra::core;
using namespace neiderra::gui;
using namespace neiderra::gui::events;

// void sysShutDownEvent::response(EventDispatcher* sed)
// {
// 	sed->dispatch(this);
// }

void GUIMouseEvent::response(EventDispatcher* sed)
{
	sed->dispatch(this);
}

void GUIKeyEvent::response(EventDispatcher* sed)
{
	sed->dispatch(this);
}

// aSceneEvent::aSceneEvent(): aEvent()
// {
// 	_handler = 0;
// 	_sender = 0;
// 	_args = 0;
// }

// void aSceneEvent::response(EventDispatcher* sed)
// {
// 	if(sed)
// 		sed->dispatch(this);
// }
